The version API often used char* for both setting and 
setting string values. This is not a problem for setting (although 
encodings can be an issue), but can introduce subtle bugs in the 
lifetimes of pointers if the buffer stack isn't used properly. PlStringBuffers 
makes the buffer stack easier to use, but it would be preferable to 
avoid its use altogether. C++, unlike C, has a standard string that 
allows easily keeping a copy rather than dealing with a pointer that 
might become invalid. (Also, C++ strings can contain null characters.)
C++ has default conversion operators from char* to
std::string, so some of the API support only
std::string, even though this can cause a small 
inefficiency. If this proves to be a problem, additional overloaded 
functions and methods can be provided in future (note that some 
compilers have optimizations that reduce the overheads of using
std::string); but for performance-critical code, the C 
functions can still be used.
There still remains the problems of Unicode and encodings.
std::wstring is one way of dealing with this. And for 
interfaces that use std::string, an encoding can be 
specified.26As of 2023-04, this 
had only been partially implemented. Some of the details 
for this - such as the default encoding - may change slightly in the 
future.